I started writing a dumb scanner to figure out the TOC, that lists file types and then looks for another file, basing by offset or by checking header every 4 bytes. or when you go by 4 bytes you end up on data with no header. ZLS containing SLZ containing FIS (based on my guesswork). there are a lot of tricky multi-header files there, and you eventually end up confused. QuoteI heard Tri-Ace also heavily used obfuscation on this which makes it even harder to uncompress. I like the intellectual challenge anyway, even if I'm clearly not (yet) skilled enough in the hexedit/encryption domain !ĭoes anybody have a clue on SLE format that is also used in the image ? SLZ files can be seen as a key to open other encrypted files that contain "valuable" data ? I mean boodrl wants to retrieve the models, I want to extract the FMV (which I think are located in those. They don't contain any actually "usable data" per se. SLZ files.īut I still have no clue what to with these, now that they're uncompressed. Now it seems to successfully uncompress all the. So, CUE, I think your SLZ uncompressor is now working properly, I downloaded the source code, applied the code fix you mention a few posts above and compiled everything. but he obviously didn't share much of his acquired knowledge (well he shared the result of his efforts at least, thank you for this by the way). What is frustrating is that I KNOW oroboro eventually managed to decrypt, uncompress and manipulate the data of this game. I heard Tri-Ace also heavily used obfuscation on this which makes it even harder to uncompress. Ouch, looks like we ain't going nowhere with this game and its formidable encryption.
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March 2023
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